CUDA Toolkit

HPE Media Server statically links (on Linux) and dynamically links (on Windows) against the following third-party libraries:

CUDA 7.5 toolkit

Windows: cudart.dll, cublas.dll, curand.dll

Linux: libcudart_static.a, libcublas_static.a, libcurand_static.a, libculibos.a

HPE Media Server does not use any other utilities such as cuda-gdb or llvm or PCRE.

HPE acknowledges the redistribution of these third party components under the license shown below:


END USER LICENSE AGREEMENTS 
(EULA)
DR-06739-001_v01_v7.5 | September 2015

PREFACE 
The following contains specific license terms and conditions for four separate NVIDIA 
products. By accepting this agreement, you agree to comply with all the terms and 
conditions applicable to the specific product(s) included herein. 

NVIDIA CUDA Toolkit 
Description 
The NVIDIA CUDA Toolkit provides command-line and graphical tools for building, 
debugging and optimizing the performance of applications accelerated by NVIDIA 
GPUs, runtime and math libraries, and documentation including programming guides, 
user manuals, and API references. The NVIDIA CUDA Toolkit License Agreement is 
available in Chapter 1. 

Default Install Location of CUDA Toolkit 
Windows platform: 
%ProgramFiles%\NVIDIA GPU Computing Toolkit\CUDA\v#.# 
Linux platform: 
/usr/local/cuda-#.# 
Mac platform: 
/Developer/NVIDIA/CUDA-#.# 

NVIDIA CUDA Samples 
Description 
This package includes over 100+ CUDA examples that demonstrate various CUDA 
programming principles, and efficient CUDA implementation of algorithms in specific 
application domains. The NVIDIA CUDA Samples License Agreement is available in 
Chapter 2.

Default Install Location of CUDA Samples 
Windows platform: 
%ProgramData%\NVIDIA Corporation\CUDA Samples\v#.# 
Linux platform: 
/usr/local/cuda-#.#/samples 
and 
$HOME/NVIDIA_CUDA-#.#_Samples 
Mac platform: 
/Developer/NVIDIA/CUDA-#.#/samples 

NVIDIA Driver 
Description 
This package contains the operating system driver and fundamental system software 
components for NVIDIA GPUs. The NVIDIA Driver License for the Windows platform 
is available in Chapter 3, and the NVIDIA Driver License for the Linux and Mac OSX 
platforms is available in Chapter 4.

NVIDIA Nsight Visual Studio Edition (Windows only) 
Description 
NVIDIA Nsight Development Platform, Visual Studio Edition is a development 
environment integrated into Microsoft Visual Studio that provides tools for debugging, 
profiling, analyzing and optimizing your GPU computing and graphics applications. 
The NVIDIA Nsight Visual Studio Edition License Agreement is available in Chapter 5. 

Default Install Location of Nsight Visual Studio Edition 
Windows platform: 
%ProgramFiles(x86)%\NVIDIA Corporation\Nsight Visual Studio Edition #.# 

NVIDIA CUDA General Terms 
Description 
General terms that apply to all of the software components are available in Chapter 6.




Chapter 1. 
NVIDIA CUDA TOOLKIT LICENSE 
AGREEMENT 

Important Notice 
READ CAREFULLY: This Software License Agreement ("Agreement") for NVIDIA 
CUDA Toolkit, including computer software and associated documentation ("Software"), 
is the Agreement which governs use of the SOFTWARE of NVIDIA Corporation and its 
subsidiaries ("NVIDIA") downloadable herefrom. By downloading, installing, copying, 
or otherwise using the SOFTWARE, You (as defined below) agree to be bound by the 
terms of this Agreement. If You do not agree to the terms of this Agreement, do not 
download the SOFTWARE. 

Recitals 
Use of NVIDIA's SOFTWARE requires three elements: the SOFTWARE, an NVIDIA 
GPU or application processor ("NVIDIA Hardware"), and a computer system. The 
SOFTWARE is protected by copyright laws and international copyright treaties, as 
well as other intellectual property laws and treaties. The SOFTWARE is not sold, and 
instead is only licensed for Your use, strictly in accordance with this Agreement. The 
NVIDIA Hardware is protected by various patents, and is sold, but this Agreement 
does not cover the sale or use of such hardware, since it may not necessarily be sold as a 
package with the SOFTWARE. This Agreement sets forth the terms and conditions of the 
SOFTWARE only. 

1.1. Definitions 
1.1.1. Licensee 
"You", or "Your" shall mean the entity or individual that downloads and uses the 
SOFTWARE.

1.1.2. Redistributable Software 
"Redistributable Software" shall mean the redistributable libraries referenced in 
Attachment A of this Agreement.

1.1.3. Software 
"SOFTWARE" shall mean the deliverables provided pursuant to this Agreement. 
SOFTWARE may be provided in either source or binary form, at NVIDIA's discretion. 

1.2. Grant of License 
1.2.1. Rights and Limitations of Grant 
Provided that Licensee complies with the terms of this Agreement, NVIDIA hereby 
grants Licensee the following limited, non-exclusive, non-transferable, non-sublicensable 
(except as expressly permitted otherwise for Redistributable Software in Section 1.2.1.1 
and Section 1.2.1.3 of this Agreement) right to use the SOFTWARE -- and, if the 
SOFTWARE is provided in source form, to compile the SOFTWARE -- with the following 
limitations: 

1.2.1.1. Redistribution Rights 
Licensee may transfer, redistribute, and sublicense certain files of the Redistributable 
SOFTWARE, as defined in Attachment A of this Agreement, provided, however, that (a) 
the Redistributable SOFTWARE shall be distributed solely in binary form to Licensee's 
licensees ("Customers") only as a component of Licensee's own software products 
(each, a "Licensee Application"); (b) Licensee shall design the Licensee Application such 
that the Redistributable SOFTWARE files are installed only in a private (non-shared) 
directory location that is used only by the Licensee Application; (c) Licensee shall obtain 
each Customer's written or clickwrap agreement to the license terms under a written, 
legally enforceable agreement that has the effect of protecting the SOFTWARE and the 
rights of NVIDIA under terms no less restrictive than this Agreement. 

1.2.1.2. Usage Rights 
Licensee may install and use multiple copies of the SOFTWARE on a shared computer 
or concurrently on different computers, and make multiple back-up copies of the 
SOFTWARE, solely for Licensee's use within Licensee's Enterprise. "Enterprise" shall 
mean individual use by Licensee or any legal entity (such as a corporation or university) 
and the subsidiaries it owns by more than 50 percent.

1.2.1.3. Further Redistribution Rights 
Subject to the terms and conditions of the Agreement, Licensee may authorize 
Customers to further redistribute the Redistributable SOFTWARE that such Customers 
receive as part of the Licensee Application, solely in binary form, provided, however, 
that Licensee shall require in their standard software license agreements with Customers 
that all such redistributions must be made pursuant to a license agreement that has 
the effect of protecting the SOFTWARE and the rights of NVIDIA whose terms and 
conditions are at least as restrictive as those in the applicable Licensee software license 
agreement covering the Licensee Application. For avoidance of doubt, termination of 
this Agreement shall not affect rights previously granted by Licensee to its Customers 
under this Agreement to the extent validly granted to Customers under Section 1.2.1.1.

1.2.1.4. Linux/FreeBSD Exception 
Notwithstanding the foregoing terms of Section 1.2.1.2, Section 1.2.1.1 and 
Section 1.2.1.3, SOFTWARE designed exclusively for use on the Linux or FreeBSD 
operating systems, or other operating systems derived from the source code to these 
operating systems, may be copied and redistributed, provided that the binary files 
thereof are not modified in any way (except for unzipping of compressed files). 

1.2.1.5. Additional Licensing Obligations 
Licensee acknowledges and agrees that its use of certain third party components 
included with the SOFTWARE may be subject to additional licensing terms and 
conditions as set forth or referenced in Attachment B of this Agreement. 

1.2.1.6. Limitations 
No Reverse Engineering 
If the SOFTWARE is provided in binary form, Licensee may not reverse engineer, 
decompile, or disassemble the SOFTWARE, nor attempt in any other manner to obtain 
the source code. 
No Separation of Components 
The SOFTWARE is licensed as a single product. Except as authorized in this Agreement, 
Software component parts of the Software may not be separated for use on more than 
one computer, nor otherwise used separately from the other parts. 
No Rental 
Licensee may not rent or lease the SOFTWARE to someone else.
No Modifications 
If the SOFTWARE is provided in source form, Licensee may not modify or create 
derivative works of the SOFTWARE. 

1.3. Term and Termination 
This Agreement will continue in effect for two (2) years ("Initial Term") after Your initial 
download and use of the SOFTWARE, subject to the exclusive right of NVIDIA to 
terminate as provided herein. The term of this Agreement will automatically renew for 
successive one (1) year renewal terms after the Initial Term, unless either party provides 
to the other party at least three (3) months prior written notice of termination before the 
end of the applicable renewal term. 

This Agreement will automatically terminate if Licensee fails to comply with any of 
the terms and conditions hereof. In such event, Licensee must destroy all copies of the 
SOFTWARE and all of its component parts. 

Defensive Suspension 
If Licensee commences or participates in any legal proceeding against NVIDIA, then 
NVIDIA may, in its sole discretion, suspend or terminate all license grants and any other 
rights provided under this Agreement during the pendency of such legal proceedings. 

1.4. Copyright 
All rights, title, interest and copyrights in and to the SOFTWARE (including but 
not limited to all images, photographs, animations, video, audio, music, text, and 
other information incorporated into the SOFTWARE), the accompanying printed 
materials, and any copies of the SOFTWARE, are owned by NVIDIA, or its suppliers. 
The SOFTWARE is protected by copyright laws and international treaty provisions. 
Accordingly, Licensee is required to treat the SOFTWARE like any other copyrighted 
material, except as otherwise allowed pursuant to this Agreement and that it may make 
one copy of the SOFTWARE solely for backup or archive purposes.
 
RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private 
expense and is commercial computer software provided with RESTRICTED RIGHTS. 
Use, duplication or disclosure by the U.S. Government or a U.S. Government 
subcontractor is subject to the restrictions set forth in the Agreement under which 
Software was obtained pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs 
(c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at 
FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas 
Expressway, Santa Clara, CA 95050.

1.5. Applicable Law 
This Agreement shall be deemed to have been made in, and shall be construed pursuant 
to, the laws of the State of Delaware. The United Nations Convention on Contracts for 
the International Sale of Goods is specifically disclaimed. The courts of Santa Clara 
County, California shall have exclusive jurisdiction and venue over any dispute arising 
out of or relating to this Agreement. 

1.6. Disclaimer of Warranties and Limitations on 
Liability 
1.6.1. No Warranties 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE 
IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL 
WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED 
TO, IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
PURPOSE, OR NONINFRINGEMENT. 

1.6.2. No Liability for Consequential Damages 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT 
SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, 
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, 
WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS 
INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY 
LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, 
EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 

1.6.3. No Support 
NVIDIA has no obligation to support or to provide any updates of the Software. 

1.7. Miscellaneous 
1.7.1. Feedback 
Notwithstanding any Non-Disclosure Agreement executed by and between the parties, 
the parties agree that in the event Licensee or NVIDIA provides Feedback (as defined 
below) to the other party on how to design, implement, or improve the SOFTWARE or
Licensee's product(s) for use with the SOFTWARE, the following terms and conditions 
apply the Feedback: 

1.7.1.1. Exchange of Feedback 
Both parties agree that neither party has an obligation to give the other party any 
suggestions, comments or other feedback, whether verbally or in written or source 
code form, relating to (i) the SOFTWARE; (ii) Licensee's products; (iii) Licensee's use 
of the SOFTWARE; or (iv) optimization/interoperability of Licensee's product with the 
SOFTWARE (collectively defined as "Feedback"). In the event either party provides 
Feedback to the other party, the party receiving the Feedback may use any Feedback 
that the other party voluntarily provides to improve the (i) SOFTWARE or other 
related NVIDIA technologies, respectively for the benefit of NVIDIA; or (ii) Licensee's 
product or other related Licensee technologies, respectively for the benefit of Licensee. 
Accordingly, if either party provides Feedback to the other party, both parties agree that 
the other party and its respective licensees may freely use, reproduce, license, distribute, 
and otherwise commercialize the Feedback in the (i) SOFTWARE or other related 
technologies; or (ii) Licensee's products or other related technologies, respectively, 
without the payment of any royalties or fees. 

1.7.1.2. Residual Rights 
Licensee agrees that NVIDIA shall be free to use any general knowledge, skills and 
experience, (including, but not limited to, ideas, concepts, know-how, or techniques) 
("Residuals"), contained in the (i) Feedback provided by Licensee to NVIDIA; (ii) 
Licensee's products shared or disclosed to NVIDIA in connection with the Feedback; or 
(c) Licensee's confidential information voluntarily provided to NVIDIA in connection 
with the Feedback, which are retained in the memories of NVIDIA's employees, 
agents, or contractors who have had access to such Residuals. Subject to the terms and 
conditions of this Agreement, NVIDIA's employees, agents, or contractors shall not 
be prevented from using Residuals as part of such employee's, agent's or contractor's 
general knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not 
have any obligation to limit or restrict the assignment of such employees, agents or 
contractors or to pay royalties for any work resulting from the use of Residuals. 

1.7.1.3. Disclaimer of Warranty 
FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER PARTY'S 
USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS, 
IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, 
OR NONINFRINGEMENT. BOTH PARTIES DO NOT REPRESENT OR WARRANT 
THAT THE FEEDBACK WILL MEET THE OTHER PARTY'S REQUIREMENTS OR 
THAT THE OPERATION OR IMPLEMENTATION OF THE FEEDBACK WILL BE 
UNINTERRUPTED OR ERROR-FREE.

1.7.1.4. No Liability for Consequential Damages 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT 
SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, 
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER 
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS 
PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR 
ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO 
USE THE FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGES. 

1.7.2. Freedom of Action 
Licensee agrees that this Agreement is nonexclusive and NVIDIA may currently or 
in the future be developing software, other technology or confidential information 
internally, or receiving confidential information from other parties that maybe similar 
to the Feedback and Licensee's confidential information (as provided in Section 1.7.1.2 
above), which may be provided to NVIDIA in connection with Feedback by Licensee. 
Accordingly, Licensee agrees that nothing in this Agreement will be construed as a 
representation or inference that NVIDIA will not develop, design, manufacture, acquire, 
market products, or have products developed, designed, manufactured, acquired, 
or marketed for NVIDIA, that compete with the Licensee's products or confidential 
information. 

1.7.3. No Implied Licenses 
Under no circumstances should anything in this Agreement be construed as NVIDIA 
granting by implication, estoppel or otherwise, (i) a license to any NVIDIA product 
or technology other than the SOFTWARE; or (ii) any additional license rights for the 
SOFTWARE other than the licenses expressly granted in this Agreement.
 
If any provision of this Agreement is inconsistent with, or cannot be fully enforced 
under, the law, such provision will be construed as limited to the extent necessary to 
be consistent with and fully enforceable under the law. This Agreement is the final, 
complete and exclusive agreement between the parties relating to the subject matter 
hereof, and supersedes all prior or contemporaneous understandings and agreements 
relating to such subject matter, whether oral or written. This Agreement may only be 
modified in writing signed by an authorized officer of NVIDIA. Licensee agrees that it 
will not ship, transfer or export the SOFTWARE into any country, or use the SOFTWARE 
in any manner, prohibited by the United States Bureau of Industry and Security or any 
export laws, restrictions or regulations.

The parties agree that the following sections of the Agreement will survive the 
termination of the License: Section 1.2.1.4, Section 1.4, Section 1.5, Section 1.6, and 
Section 1.7.
 
1.8. Attachment A 
Redistributable Software 
In connection with Section 1.2.1.1 of this Agreement, the following files may be 
redistributed with software applications developed by Licensee, including certain 
variations of these files that have version number or architecture specific information
embedded in the file name - as an example only, for release version 6.0 of the 64-bit 
Windows software, the file cudart64_60.dll is redistributable. 

Component : CUDA Runtime 
Windows : cudart.dll, cudart_static.lib, cudadevrt.lib 
Mac OSX : libcudart.dylib, libcudart_static.a, libcudadevrt.a 
Linux : libcudart.so, libcudart_static.a, libcudadevrt.a 
Android : libcudart.so, libcudart_static.a, libcudadevrt.a 

Component : CUDA FFT Library 
Windows : cufft.dll, cufftw.dll 
Mac OSX : libcufft.dylib, libcufft_static.a, libcufftw.dylib, 
libcufftw_static.a 
Linux : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a 
Android : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a 

Component : CUDA BLAS Library 
Windows : cublas.dll, cublas_device.lib 
Mac OSX : libcublas.dylib, libcublas_static.a, libcublas_device.a 
Linux : libcublas.so, libcublas_static.a, libcublas_device.a 
Android : libcublas.so, libcublas_static.a, libcublas_device.a 

Component : NVIDIA "Drop-in" BLAS Library 
Windows : nvblas.dll 
Mac OSX : libnvblas.dylib 
Linux : libnvblas.so 

Component : CUDA Sparse Matrix Library 
Windows : cusparse.dll 
Mac OSX : libcusparse.dylib, libcusparse_static.a 
Linux : libcusparse.so, libcusparse_static.a 
Android : libcusparse.so, libcusparse_static.a 

Component : CUDA Linear Solver Library 
Windows : cusolver.dll 
Mac OSX : libcusolver.dylib, libcusolver_static.a 
Linux : libcusolver.so, libcusolver_static.a 
Android : libcusolver.so, libcusolver_static.a 

Component : CUDA Random Number Generation Library 
Windows : curand.dll 
Mac OSX : libcurand.dylib, libcurand_static.a 
Linux : libcurand.so, libcurand_static.a 
Android : libcurand.so, libcurand_static.a 

Component : NVIDIA Performance Primitives Library 
Windows : nppc.dll, nppi.dll, npps.dll 
Mac OSX : libnppc.dylib, libnppi.dylib, libnpps.dylib, libnppc_static.a, 
libnpps_static.a, libnppi_static.a 
Linux : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a, 
libnpps_static.a, libnppi_static.a 
Android : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a, 
libnpps_static.a, libnppi_static.a 

Component : Internal common library required for statically linking to cuBLAS, 
cuSPARSE, cuFFT, cuRAND and NPP 
Mac OSX : libculibos.a 
Linux : libculibos.a 

Component : NVIDIA Runtime Compilation Library 
Windows : nvrtc.dll, nvrtc-builtins.dll 
Mac OSX : libnvrtc.dylib, libnvrtc-builtins.dylib 
Linux : libnvrtc.so, libnvrtc-builtins.so 

Component : NVIDIA Optimizing Compiler Library 
Windows : nvvm.dll 
Mac OSX : libnvvm.dylib 
Linux : libnvvm.so 

Component : NVIDIA Common Device Math Functions Library 
Windows : libdevice.compute_20.bc, libdevice.compute_30.bc, 
libdevice.compute_35.bc 
Mac OSX : libdevice.compute_20.bc, libdevice.compute_30.bc, 
libdevice.compute_35.bc 
Linux : libdevice.compute_20.bc, libdevice.compute_30.bc, 

1.9. Attachment B 
Additional Licensing Obligations 
The following third party components included in the SOFTWARE are licensed to 
Licensee pursuant to the following terms and conditions: 

1. Licensee's use of the GDB third party component is subject to the terms and 
conditions of GNU GPL v3: 

This product includes copyrighted third-party software licensed 
under the terms of the GNU General Public License v3 ("GPL v3"). 
All third-party software packages are copyright by their respective 
authors. GPL v3 terms and conditions are hereby incorporated into 
the Agreement by this reference: http://www.gnu.org/licenses/gpl.txt 

Consistent with these licensing requirements, the software listed below is provided 
under the terms of the specified open source software licenses. To obtain source 
code for software provided under licenses that require redistribution of source 
code, including the GNU General Public License (GPL) and GNU Lesser General 
Public License (LGPL), contact oss-requests@nvidia.com. This offer is valid for a 
period of three (3) years from the date of the distribution of this product by NVIDIA 
CORPORATION. 

Component	License 
CUDA-GDB	GPL v3
 
2. Licensee represents and warrants that any and all third party licensing and/or 
royalty payment obligations in connection with Licensee's use of the H.264 video 
codecs are solely the responsibility of Licensee. 

3. Licensee's use of the Thrust library is subject to the terms and conditions of the 
Apache License Version 2.0. All third-party software packages are copyright by their 
respective authors. Apache License Version 2.0 terms and conditions are hereby 
incorporated into the Agreement by this reference. http://www.apache.org/licenses/ 
LICENSE-2.0.html

In addition, Licensee acknowledges the following notice: Thrust includes source 
code from the Boost Iterator, Tuple, System, and Random Number libraries. 

Boost Software License - Version 1.0 - August 17th, 2003 
. . . . 
Permission is hereby granted, free of charge, to any person or 
organization obtaining a copy of the software and accompanying 
documentation covered by this license (the "Software") to use, 
reproduce, display, distribute, execute, and transmit the Software, 
and to prepare derivative works of the Software, and to permit 
third-parties to whom the Software is furnished to do so, all 
subject to the following: 
The copyright notices in the Software and this entire statement, 
including the above license grant, this restriction and the following 
disclaimer, must be included in all copies of the Software, in whole 
or in part, and all derivative works of the Software, unless such 
copies or derivative works are solely in the form of machine-executable 
object code generated by a source language processor. 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND 
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR 
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR 
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING 
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 
OTHER DEALINGS IN THE SOFTWARE.

4. Licensee's use of the LLVM third party component is subject to the following terms 
and conditions: 
====================================================== 
LLVM Release License 
====================================================== 
University of Illinois/NCSA 
Open Source License 
Copyright (c) 2003-2010 University of Illinois at Urbana-Champaign. 
All rights reserved. 
Developed by: 
LLVM Team 
University of Illinois at Urbana-Champaign 
http://llvm.org 
Permission is hereby granted, free of charge, to any person obtaining a copy 
of this software and associated documentation files (the "Software"), to 
deal with the Software without restriction, including without limitation the 
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
sell copies of the Software, and to permit persons to whom the Software is 
furnished to do so, subject to the following conditions: 
* Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimers. 
* Redistributions in binary form must reproduce the above copyright 
notice, this list of conditions and the following disclaimers in the 
documentation and/or other materials provided with the distribution. 
* Neither the names of the LLVM Team, University of Illinois at Urbana- 
Champaign, nor the names of its contributors may be used to endorse or 
promote products derived from this Software without specific prior 
written permission. 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
DEALINGS WITH THE SOFTWARE.

5. Licensee's use of the PCRE third party component is subject to the following terms 
and conditions: 
------------ 
PCRE LICENCE 
------------ 
PCRE is a library of functions to support regular expressions whose syntax 
and semantics are as close as possible to those of the Perl 5 language. 
Release 8 of PCRE is distributed under the terms of the "BSD" licence, as 
specified below. The documentation for PCRE, supplied in the "doc" 
directory, is distributed under the same terms as the software itself. The 
basic library functions are written in C and are freestanding. Also 
included in the distribution is a set of C++ wrapper functions, and a justin-
time compiler that can be used to optimize pattern matching. These are 
both optional features that can be omitted when the library is built. 
THE BASIC LIBRARY FUNCTIONS 
--------------------------- 
Written by: Philip Hazel 
Email local part: ph10 
Email domain: cam.ac.uk 
University of Cambridge Computing Service, 
Cambridge, England. 
Copyright (c) 1997-2012 University of Cambridge 
All rights reserved. 
PCRE JUST-IN-TIME COMPILATION SUPPORT 
------------------------------------- 
Written by: Zoltan Herczeg 
Email local part: hzmester 
Emain domain: freemail.hu 
Copyright(c) 2010-2012 Zoltan Herczeg 
All rights reserved. 
STACK-LESS JUST-IN-TIME COMPILER 
-------------------------------- 
Written by: Zoltan Herczeg 
Email local part: hzmester 
Emain domain: freemail.hu 
Copyright(c) 2009-2012 Zoltan Herczeg 
All rights reserved. 
THE C++ WRAPPER FUNCTIONS 
------------------------- 
Contributed by: Google Inc. 
Copyright (c) 2007-2012, Google Inc. 
All rights reserved. 
THE "BSD" LICENCE 
----------------- 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are met: 
* Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above copyright 
notice, this list of conditions and the following disclaimer in the 
documentation and/or other materials provided with the distribution. 
* Neither the name of the University of Cambridge nor the name of Google 
Inc. nor the names of their contributors may be used to endorse or 
promote products derived from this software without specific prior 
written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGE.

6. Some of the cuBLAS library routines were written by or derived from code written 
by Vasily Volkov and are subject to the Modified Berkeley Software Distribution 
License as follows: 
Copyright (c) 2007-2009, Regents of the University of California 
All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer in the documentation and/or other materials provided 
with the distribution. 
* Neither the name of the University of California, Berkeley nor 
the names of its contributors may be used to endorse or promote 
products derived from this software without specific prior 
written permission. 
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR 
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGE.

7. Some of the cuBLAS library routines were written by or derived from code written 
by Davide Barbieri and are subject to the Modified Berkeley Software Distribution 
License as follows: 
Copyright (c) 2008-2009 Davide Barbieri @ University of Rome Tor Vergata. 
All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer in the documentation and/or other materials provided 
with the distribution. 
* The name of the author may not be used to endorse or promote 
products derived from this software without specific prior 
written permission. 
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR 
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGE. 

8. Some of the cuBLAS library routines were derived from code developed by 
the University of Tennessee and are subject to the Modified Berkeley Software 
Distribution License as follows: 
Copyright (c) 2010 The University of Tennessee. 
All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer listed in this license in the documentation and/or 
other materials provided with the distribution. 
* Neither the name of the copyright holders nor the names of its 
contributors may be used to endorse or promote products derived 
from this software without specific prior written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

9. Some of the cuBLAS library routines were written by or derived from code written 
by Jonathan Hogg and are subject to the Modified Berkeley Software Distribution 
License as follows: 
Copyright (c) 2012, The Science and Technology Facilities Council (STFC). 
All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer in the documentation and/or other materials provided 
with the distribution. 
* Neither the name of the STFC nor the names of its contributors 
may be used to endorse or promote products derived from this 
software without specific prior written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE STFC BE 
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR 
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN 
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

10. Some of the cuBLAS library routines were written by or derived from code written 
by Ahmad M. Abdelfattah, David Keyes, and Hatem Ltaief, and are subject to the 
Apache License, Version 2.0, as follows: 
-- (C) Copyright 2013 King Abdullah University of Science and Technology 
Authors: 
Ahmad Abdelfattah (ahmad.ahmad@kaust.edu.sa) 
David Keyes (david.keyes@kaust.edu.sa) 
Hatem Ltaief (hatem.ltaief@kaust.edu.sa) 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions 
are met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above copyright 
notice, this list of conditions and the following disclaimer in the 
documentation and/or other materials provided with the distribution. 
* Neither the name of the King Abdullah University of Science and 
Technology nor the names of its contributors may be used to endorse 
or promote products derived from this software without specific prior 
written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE

11. Some of the cuSPARSE library routines were written by or derived from code 
written by Li-Wen Chang and are subject to the NCSA Open Source License as 
follows: 
Copyright (c) 2012, University of Illinois. 
All rights reserved. 
Developed by: IMPACT Group, University of Illinois, http:// 
impact.crhc.illinois.edu 
Permission is hereby granted, free of charge, to any person obtaining 
a copy of this software and associated documentation files (the 
"Software"), to deal with the Software without restriction, including 
without limitation the rights to use, copy, modify, merge, publish, 
distribute, sublicense, and/or sell copies of the Software, and to 
permit persons to whom the Software is furnished to do so, subject to 
the following conditions: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimers in the documentation and/or other materials provided 
with the distribution. 
* Neither the names of IMPACT Group, University of Illinois, nor 
the names of its contributors may be used to endorse or promote 
products derived from this Software without specific prior 
written permission. 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
NONINFRINGEMENT. IN NO EVENT SHALL THE CONTRIBUTORS OR COPYRIGHT 
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR 
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE 
SOFTWARE.

12. Some of the cuRAND library routines were written by or derived from code written 
by Mutsuo Saito and Makoto Matsumoto and are subject to the following license: 
Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima 
University. All rights reserved. 
Copyright (c) 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima 
University and University of Tokyo. All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer in the documentation and/or other materials provided 
with the distribution. 
* Neither the name of the Hiroshima University nor the names of 
its contributors may be used to endorse or promote products 
derived from this software without specific prior written 
permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
13. Some of the cuRAND library routines were derived from code developed by D. E. 
Shaw Research and are subject to the following license: 
Copyright 2010-2011, D. E. Shaw Research. 
All rights reserved. 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions, and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions, and the following 
disclaimer in the documentation and/or other materials provided 
with the distribution. 
* Neither the name of D. E. Shaw Research nor the names of its 
contributors may be used to endorse or promote products derived 
from this software without specific prior written permission. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

14. Licensee's use of the lz4 third party component is subject to the following terms and 
conditions: 
Copyright (C) 2011-2013, Yann Collet. 
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) 
Redistribution and use in source and binary forms, with or without 
modification, are permitted provided that the following conditions are 
met: 
* Redistributions of source code must retain the above copyright 
notice, this list of conditions and the following disclaimer. 
* Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following disclaimer 
in the documentation and/or other materials provided with the 
distribution. 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
15. The NPP library uses code from the Boost Math Toolkit, and is subject to the 
following license: 
Boost Software License - Version 1.0 - August 17th, 2003 
. . . . 
Permission is hereby granted, free of charge, to any person or 
organization obtaining a copy of the software and accompanying 
documentation covered by this license (the "Software") to use, 
reproduce, display, distribute, execute, and transmit the Software, 
and to prepare derivative works of the Software, and to permit 
third-parties to whom the Software is furnished to do so, all 
subject to the following: 
The copyright notices in the Software and this entire statement, 
including the above license grant, this restriction and the following 
disclaimer, must be included in all copies of the Software, in whole 
or in part, and all derivative works of the Software, unless such 
copies or derivative works are solely in the form of machine-executable 
object code generated by a source language processor. 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND 
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR 
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR 
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING 
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 
OTHER DEALINGS IN THE SOFTWARE.

16. Portions of the Nsight Eclipse Edition is subject to the following license: 
The Eclipse Foundation makes available all content in this plug-in 
("Content"). Unless otherwise indicated below, the Content is provided 
to you under the terms and conditions of the Eclipse Public License 
Version 1.0 ("EPL"). A copy of the EPL is available at http:// 
www.eclipse.org/legal/epl-v10.html. For purposes of the EPL, "Program" 
will mean the Content. 
If you did not receive this Content directly from the Eclipse 
Foundation, the Content is being redistributed by another party 
("Redistributor") and different terms and conditions may apply to your 
use of any object code in the Content. Check the Redistributor's 
license that was provided with the Content. If no such license exists, 
contact the Redistributor. Unless otherwise indicated below, the terms 
and conditions of the EPL still apply to any source code in the 
Content and such source code may be obtained at http://www.eclipse.org.




Chapter 2. 
NVIDIA CORPORATION CUDA SAMPLES END 
USER LICENSE AGREEMENT 

BY DOWNLOADING THE SOFTWARE AND OTHER AVAILABLE MATERIALS, 
YOU ("DEVELOPER" or "LICENSEE") AGREE TO BE BOUND BY THE FOLLOWING 
TERMS AND CONDITIONS OF THIS AGREEMENT. IF DEVELOPER DOES NOT 
AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT, THEN DO NOT 
DOWNLOAD THE SOFTWARE AND MATERIALS. 
The materials available for download to Developers may include software in both 
sample source ("Source Code") and object code ("Object Code") versions, documentation 
("Documentation"), certain art work ("Art Assets") and other materials (collectively, these 
materials referred to herein as "Materials"). Except as expressly indicated herein, all 
terms and conditions of this Agreement apply to all of the Materials. 
Except as expressly set forth herein, NVIDIA owns all of the Materials and makes them 
available to Developer only under the terms and conditions set forth in this Agreement.
 
2.1. License 
Subject to the terms of this Agreement, NVIDIA hereby grants to Developer a royaltyfree, 
non-exclusive license to possess and to use the Materials. Developer may install and 
use multiple copies of the Materials on a shared computer or concurrently on different 
computers, and make multiple back-up copies of the Materials, solely for Licensee's use 
within Licensee's Enterprise. "Enterprise" shall mean individual use by Licensee or any 
legal entity (such as a corporation or university) and the subsidiaries it owns by more 
than 50 percent. 
The following terms apply to the specified type of Material.

2.1.1. Source Code 
Developer shall have the right to modify and create derivative works with the Source 
Code. Developer shall own any derivative works ("Derivatives") it creates to the Source 
Code, provided that Developer uses the Materials in accordance with the terms and 
conditions of this Agreement. Developer may distribute the Derivatives, provided that 
all NVIDIA copyright notices and trademarks are propagated and used properly and 
the Derivatives include the following statement: “This software contains source code 
provided by NVIDIA Corporation.”
 
2.1.2. Object Code 
Developer agrees not to disassemble, decompile or reverse engineer the Object Code 
versions of any of the Materials. Developer acknowledges that certain of the Materials 
provided in Object Code version may contain third party components that may be 
subject to restrictions, and expressly agrees not to attempt to modify or distribute such 
Materials without first receiving consent from NVIDIA. 

2.1.3. Art Assets 
Developer shall have the right to modify and create Derivatives of the Art Assets, but 
may not distribute any of the Art Assets or Derivatives created therefrom without 
NVIDIA's prior written consent. 

2.1.4. Additional Licensing Obligations 
Licensee acknowledges and agrees that its use of certain third party components 
included with the SOFTWARE may be subject to additional licensing terms and 
conditions as set forth or referenced in Attachment C of this Agreement. 

2.1.5. No Other License 
No rights or licenses with respect to any proprietary information or patent, copyright, 
trade secret or other intellectual property right owned or controlled by NVIDIA are 
granted by NVIDIA to Developer under this Agreement, expressly or by implication, 
except as expressly provided in this Agreement. Licensee represents and warrants that 
any and all third party licensing and/or royalty payment obligations in connection with 
Licensee's use of the H.264 video codecs are solely the responsibility of Licensee. 

2.1.6. Intellectual Property Ownership 
All rights, title, interest and copyrights in and to the Materials (including but not limited 
to all images, photographs, animations, video, audio, music, text, and other information 
incorporated into the Materials), are owned by NVIDIA, or its suppliers. The Materials 
are protected by copyright laws and international treaty provisions. Accordingly,
Developer is required to treat the Materials like any other copyrighted material, except 
as otherwise allowed pursuant to this Agreement. 

2.2. Term of Agreement 
This Agreement is effective until (i) automatically terminated if Developer fails to 
comply with any of the terms and conditions of this Agreement; or (ii) terminated 
by NVIDIA. NVIDIA may terminate this Agreement (and with it, all of Developer's 
right to the Materials) immediately upon written notice (which may include email) to 
Developer, with or without cause. For the sake of clarity, Licensee may continue to use 
the Derivatives created pursuant to this Agreement, after the termination or expiration 
of this Agreement.
 
2.3. Defensive Suspension 
If Developer commences or participates in any legal proceeding against NVIDIA, then 
NVIDIA may, in its sole discretion, suspend or terminate all license grants and any other 
rights provided under this Agreement during the pendency of such legal proceedings. 

2.4. No Support 
NVIDIA has no obligation to support or to continue providing or updating any of the 
Materials. 

2.5. No Warranty 
THE SOFTWARE AND ANY OTHER MATERIALS PROVIDED BY NVIDIA TO 
DEVELOPER HEREUNDER ARE PROVIDED "AS IS." NVIDIA DISCLAIMS ALL 
WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, INCLUDING, WITHOUT 
LIMITATION, THE IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 

2.6. Limitation of Liability 
NVIDIA SHALL NOT BE LIABLE TO DEVELOPER, DEVELOPER'S CUSTOMERS, 
OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER 
DEVELOPER FOR ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER 
CONSEQUENTIAL, INCIDENTAL, SPECIAL, PUNITIVE, DIRECT OR INDIRECT 
DAMAGES (WHETHER IN AN ACTION IN CONTRACT, TORT OR BASED ON A 
WARRANTY), EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. THESE LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY 
FAILURE OF THE ESSENTIAL PURPOSE OF ANY LIMITED REMEDY. IN NO EVENT 
SHALL NVIDIA'S AGGREGATE LIABILITY TO DEVELOPER OR ANY OTHER 
PERSON OR ENTITY CLAIMING THROUGH OR UNDER DEVELOPER EXCEED 
THE AMOUNT OF MONEY ACTUALLY PAID BY DEVELOPER TO NVIDIA FOR THE 
SOFTWARE OR ANY OTHER MATERIALS. 

2.7. Applicable Law 
This Agreement shall be deemed to have been made in, and shall be construed pursuant 
to, the laws of the State of Delaware. The United Nations Convention on Contracts for 
the International Sale of Goods is specifically disclaimed. 

2.8. Feedback 
Notwithstanding any Non-Disclosure Agreement executed by and between the parties, 
the parties agree that in the event Licensee or NVIDIA provides Feedback (as defined 
below) to the other party on how to design, implement, or improve the SOFTWARE or 
Licensee's product(s) for use with the SOFTWARE, the following terms and conditions 
apply the Feedback: 

2.8.1. Exchange of Feedback 
Both parties agree that neither party has an obligation to give the other party any 
suggestions, comments or other feedback, whether verbally or in written or source 
code form, relating to (i) the SOFTWARE; (ii) Licensee's products; (iii) Licensee's use 
of the SOFTWARE; or (iv) optimization/interoperability of Licensee's product with the 
SOFTWARE (collectively defined as "Feedback"). In the event either party provides 
Feedback to the other party, the party receiving the Feedback may use any Feedback 
that the other party voluntarily provides to improve the (i) SOFTWARE or other 
related NVIDIA technologies, respectively for the benefit of NVIDIA; or (ii) Licensee's 
product or other related Licensee technologies, respectively for the benefit of Licensee. 
Accordingly, if either party provides Feedback to the other party, both parties agree that 
the other party and its respective licensees may freely use, reproduce, license, distribute, 
and otherwise commercialize the Feedback in the (i) SOFTWARE or other related 
technologies; or (ii) Licensee's products or other related technologies, respectively, 
without the payment of any royalties or fees. 

2.8.2. Residual Rights 
Licensee agrees that NVIDIA shall be free to use any general knowledge, skills and 
experience, (including, but not limited to, ideas, concepts, know-how, or techniques) 
("Residuals"), contained in the (i) Feedback provided by Licensee to NVIDIA; (ii)
Licensee's products shared or disclosed to NVIDIA in connection with the Feedback; or 
(c) Licensee's confidential information voluntarily provided to NVIDIA in connection 
with the Feedback, which are retained in the memories of NVIDIA's employees, 
agents, or contractors who have had access to such Residuals. Subject to the terms and 
conditions of this Agreement, NVIDIA's employees, agents, or contractors shall not 
be prevented from using Residuals as part of such employee's, agent's or contractor's 
general knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not 
have any obligation to limit or restrict the assignment of such employees, agents or 
contractors or to pay royalties for any work resulting from the use of Residuals. 

2.8.3. Disclaimer of Warranty 
FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER PARTY'S 
USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS, 
IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, 
OR NONINFRINGEMENT. BOTH PARTIES DO NOT REPRESENT OR WARRANT 
THAT THE FEEDBACK WILL MEET THE OTHER PARTY'S REQUIREMENTS OR 
THAT THE OPERATION OR IMPLEMENTATION OF THE FEEDBACK WILL BE 
UNINTERRUPTED OR ERROR-FREE. 

2.8.4. No Liability for Consequential Damages 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT 
SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, 
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER 
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS 
PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR 
ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO 
USE THE FEEDBACK, EVEN IF THE OTHER PARTY HAS BEEN ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGES. 

2.9. Freedom of Action 
Developer agrees that this Agreement is nonexclusive and NVIDIA may currently or 
in the future be developing software, other technology or confidential information 
internally, or receiving confidential information from other parties that maybe similar 
to the Feedback and Developer's confidential information (as provided in subsection 2 
above), which may be provided to NVIDIA in connection with Feedback by Developer. 
Accordingly, Developer agrees that nothing in this Agreement will be construed as a 
representation or inference that NVIDIA will not develop, design, manufacture, acquire, 
market products, or have products developed, designed, manufactured, acquired, or 
marketed for NVIDIA, that compete with the Developer's products or confidential 
information.

2.10. Restricted Rights Notice 
Materials have been developed entirely at private expense and is commercial computer 
software provided with RESTRICTED RIGHTS. Use, duplication or disclosure by the 
U.S. Government or a U.S. Government subcontractor is subject to the restrictions set 
forth in the license agreement under which Materials was obtained pursuant to DFARS 
227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer 
Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/ 
manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. 

2.11. Miscellaneous 
If any provision of this Agreement is inconsistent with, or cannot be fully enforced 
under, the law, such provision will be construed as limited to the extent necessary to 
be consistent with and fully enforceable under the law. This Agreement is the final, 
complete and exclusive agreement between the parties relating to the subject matter 
hereof, and supersedes all prior or contemporaneous understandings and agreements 
relating to such subject matter, whether oral or written. This Agreement may only be 
modified in writing signed by an authorized officer of NVIDIA. Developer agrees that 
it will not ship, transfer or export the Materials into any country, or use the Materials 
in any manner, prohibited by the United States Bureau of Industry and Security or any 
export laws, restrictions or regulations. 

2.12. Attachment C 
Additional Licensing Obligations 
Licensee's use of the "libfreeimage" third party component is subject to the following 
terms and conditions: 
The contents of this file are subject to the FreeImage Public License Version 1.0 (the 
"License"); you may not use this file except in compliance with the License. You may 
obtain a copy of the License at http://freeimage.sourceforge.net/freeimage-license.txt. 
Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 
WARRANTY OF ANY KIND, either express or implied. See the License for the specific 
language governing rights and limitations under the License.




Chapter 3. 
NVIDIA DRIVER LICENSE FOR CUSTOMER 
USE OF NVIDIA SOFTWARE ON WINDOWS 

IMPORTANT NOTICE -- READ CAREFULLY: 
This License For Customer Use of NVIDIA Software ("LICENSE") is the agreement 
which governs use of the software of NVIDIA Corporation and its subsidiaries 
("NVIDIA") downloadable herefrom, including GeForce Experience, computer software 
(including drivers downloaded in connection with GeForce Experience) and associated 
printed materials ("SOFTWARE"). By downloading, installing, copying, or otherwise 
using the SOFTWARE, you agree to be bound by the terms of this LICENSE. If you do 
not agree to the terms of this LICENSE, do not download the SOFTWARE. 
RECITALS: 
Use of NVIDIA's products requires three elements: the SOFTWARE, the hardware 
on a graphics controller board, and a personal computer (collectively, such hardware 
and personal computer is defined herein as "CUSTOMER SYSTEM"). The SOFTWARE 
is protected by copyright laws and international copyright treaties, as well as other 
intellectual property laws and treaties. The SOFTWARE is not sold, and instead is only 
licensed for use, strictly in accordance with this document. The hardware is protected 
by various patents, and is sold, but this LICENSE does not cover that sale, since it may 
not necessarily be sold as a package with the SOFTWARE. This LICENSE sets forth the 
terms and conditions of the SOFTWARE LICENSE only. 

3.1. Definitions 
3.1.1. Customer 
Customer means the entity or individual that downloads and/or installs the 
SOFTWARE.

3.2. Grant of License 
3.2.1. Rights and Limitations of Grant 
Provided Customer complies with the terms in this LICENSE, NVIDIA hereby grants 
Customer the following non-exclusive, non-transferable right to use the SOFTWARE in 
the manner and for the purposes described in the associated printed materials, with the 
following limitations: 

3.2.1.1. Rights 
Customer may install and use multiple copies of the SOFTWARE on a shared computer 
or concurrently on different computers, and make multiple back-up copies of the 
SOFTWARE, solely for Customer's use within Customer's Enterprise. "Enterprise" 
shall mean individual use by Customer or any legal entity (such as a corporation or 
university) and the subsidiaries it owns by more than fifty percent (50%). 

3.2.1.2. Limitations 
No Reverse Engineering 
Customer may not reverse engineer, decompile, or disassemble the SOFTWARE, nor 
attempt in any other manner to obtain the source code. You may not remove any 
copyright notices from the SOFTWARE. The SOFTWARE is licensed as a single product. 
Its component parts may not be separated for use on more than one computer, nor 
otherwise used separately from the other parts. 
No Rental 
Customer may not rent or lease the SOFTWARE to someone else. 

3.2.2. Additional Information 
7-Zip. The SOFTWARE includes the 7-Zip software program ("7-Zip"). Use of the source 
code for 7-Zip is subject to the terms and conditions at www.7-zip.org. 

3.3. Consent to Collection and Use of Information 
Customer hereby acknowledges that the SOFTWARE accesses and collects nonpersonally 
identifiable information about Customer and CUSTOMER SYSTEM as well 
as configures CUSTOMER SYSTEM in order to (a) properly optimize such system for 
use with the SOFTWARE, (b) deliver content through the SOFTWARE, and (c) improve 
NVIDIA products and services. Information collected by the SOFTWARE includes,
but is not limited to, CUSTOMER SYSTEM'S (a) hardware configuration and ID, (b) 
operating system and driver configuration, (c) installed games and applications, (d) 
games and applications settings, performance, and usage data, and (e) usage metrics of 
the SOFTWARE. To the extent that Customer uses the SOFTWARE, Customer hereby 
consents to all of the foregoing, and represents and warrants that Customer has the 
right to grant such consent. In addition, Customer agrees that Customer is solely 
responsible for maintaining appropriate data backups and system restore points for 
CUSTOMER SYSTEM, and that NVIDIA will have no responsibility for any damage or 
loss to CUSTOMER SYSTEM (including loss of data or access) arising from or relating 
to (a) any changes to the configuration, application settings, environment variables, 
registry, drivers, BIOS, or other attributes of CUSTOMER SYSTEM (or any part of 
CUSTOMER SYSTEM) initiated through the SOFTWARE; or (b) installation of any 
SOFTWARE or third party software patches initiated through the SOFTWARE. The 
SOFTWARE may contain links to websites and services. We encourage you to review the 
privacy statements on those sites and services that you choose to visit so that you can 
understand how they may collect, use and share your personal information. NVIDIA is 
not responsible for the privacy statements or practices of sites and services controlled by 
other companies or organizations. 
Customer and CUSTOMER SYSTEM information collection rules can be configured 
on the "Preferences" tab of GeForce Experience. For more information on NVIDIA's 
collection and use of information policies for this SOFTWARE, visit http:// 
www.geforce.com/drivers/geforce-experience/faq. 
Customer represents and warrants that the non-personally identifiable information 
that Customer has furnished in connection with its registration for the SOFTWARE is 
complete and accurate. Customer also acknowledges that from time to time, NVIDIA 
may collect, use, and disclose such information about Customer and/or Customer's 
system in connection with the SOFTWARE in accordance with NVIDIA's privacy policy, 
available at URL http://www.nvidia.com/object/privacy_policy.html. 

3.4. Termination 
This LICENSE will automatically terminate if Customer fails to comply with any of the 
terms and conditions hereof. In such event, Customer must destroy all copies of the 
SOFTWARE and all of its component parts. 
Defensive Suspension. If Customer commences or participates in any legal proceeding 
against NVIDIA, then NVIDIA may, in its sole discretion, suspend or terminate all 
license grants and any other rights provided under this LICENSE during the pendency 
of such legal proceedings.

3.5. Copyright 
All title and copyrights in and to the SOFTWARE (including but not limited to all 
images, photographs, animations, video, audio, music, text, and other information 
incorporated into the SOFTWARE), the accompanying printed materials, and any 
copies of the SOFTWARE, are owned by NVIDIA, or its licensors or suppliers. The 
SOFTWARE is protected by copyright laws and international treaty provisions. 
Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted 
material, except as otherwise allowed pursuant to this LICENSE and that it may make 
one copy of the SOFTWARE solely for backup or archive purposes. The algorithms, 
structure, organization and source code of the Software are the valuable trade secrets 
and confidential information of NVIDIA. Except as otherwise expressly provided herein, 
neither this LICENSE nor NVIDIA grants Customer any express or implied right under 
any NVIDIA patents, copyrights, trademarks, or other intellectual property rights in 
the SOFTWARE, and all rights, title and interest in and to the SOFTWARE not expressly 
granted are reserved by NVIDIA or its licensors or suppliers. 

3.6. Applicable Law 
This LICENSE shall be deemed to have been made in, and shall be construed pursuant 
to, the laws of the State of Delaware. The United Nations Convention on Contracts 
for the International Sale of Goods is specifically disclaimed. The state and/or federal 
courts residing in Santa Clara County, California shall have exclusive jurisdiction over 
any dispute or claim arising out of this Agreement. Customer may not export the 
SOFTWARE in violation of applicable export laws and regulations. 

3.7. Disclaimer of Warranties and Limitations on 
Liability 

3.7.1. No Warranties 
THE SOFTWARE IS PROVIDED "AS IS" AND TO THE MAXIMUM EXTENT 
PERMITTED BY APPLICABLE LAW, NVIDIA AND ITS SUPPLIERS DISCLAIM ALL 
WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED 
TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, TITLE 
AND FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, you 
are solely responsible for determining and verifying that the SOFTWARE that you 
obtain and install is the appropriate version for your model of graphics controller board, 
operating system, and computer hardware.

3.7.2. No Liability for Consequential Damages 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT 
SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, SPECIAL, 
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER 
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS 
PROFITS, LOSS OF DATA, BUSINESS INTERRUPTION, LOSS OF BUSINESS 
INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE 
OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED 
OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT 
EXCLUSION OR LIMITATION OF LIABILITY FOR IMPLIED WARRANTIES OR 
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY 
NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY 
FROM JURISDICTION TO JURISDICTION. NOTWITHSTANDING THE FOREGOING, 
NVIDIA'S AGGREGATE LIABILITY ARISING OUT OF THIS LICENSE AGREEMENT 
SHALL NOT EXCEED ONE THOUSAND UNITED STATES DOLLARS (USD$1000). 

3.8. Miscellaneous 
If any provision of this LICENSE is inconsistent with, or cannot be fully enforced 
under, the law, such provision will be construed as limited to the extent necessary to be 
consistent with and fully enforceable under the law. This LICENSE is the final, complete 
and exclusive agreement between the parties relating to the subject matter hereof, and 
supersedes all prior or contemporaneous understandings and agreements relating to 
such subject matter, whether oral or written. This LICENSE may only be modified in 
writing signed by an authorized officer of NVIDIA. Customer agrees that it will not 
ship, transfer or export the SOFTWARE into any country, or use the SOFTWARE in any 
manner, prohibited by the United States Bureau of Industry and Security or any export 
laws, restrictions or regulations.




Chapter 4. 
NVIDIA DRIVER LICENSE FOR CUSTOMER 
USE OF NVIDIA SOFTWARE ON LINUX AND 
MAC OSX 

IMPORTANT NOTICE -- READ CAREFULLY: 
This License For Customer Use of NVIDIA Software ("LICENSE") is the agreement 
which governs use of the software of NVIDIA Corporation and its subsidiaries 
("NVIDIA") downloadable herefrom, including computer software and associated 
printed materials ("SOFTWARE"). By downloading, installing, copying, or otherwise 
using the SOFTWARE, you agree to be bound by the terms of this LICENSE. If you do 
not agree to the terms of this LICENSE, do not download the SOFTWARE. 
RECITALS: 
Use of NVIDIA's products requires three elements: the SOFTWARE, the hardware on 
a graphics controller board, and a personal computer. The SOFTWARE is protected by 
copyright laws and international copyright treaties, as well as other intellectual property 
laws and treaties. The SOFTWARE is not sold, and instead is only licensed for use, 
strictly in accordance with this document. The hardware is protected by various patents, 
and is sold, but this agreement does not cover that sale, since it may not necessarily 
be sold as a package with the SOFTWARE. This agreement sets forth the terms and 
conditions of the SOFTWARE LICENSE only. 

4.1. DEFINITIONS 
4.1.1. Customer 
Customer means the entity or individual that downloads the SOFTWARE.

4.2. GRANT OF LICENSE 
4.2.1. Rights and Limitations of Grant 
NVIDIA hereby grants Customer the following non-exclusive, non-transferable right to 
use the SOFTWARE, with the following limitations: 

4.2.1.1. Rights 
Customer may install and use multiple copies of the SOFTWARE on a shared computer 
or concurrently on different computers, and make multiple back-up copies of the 
SOFTWARE, solely for Customer's use within Customer's Enterprise. "Enterprise" 
shall mean individual use by Customer or any legal entity (such as a corporation or 
university) and the subsidiaries it owns by more than fifty percent (50%). 

4.2.1.2. Linux/FreeBSD Exception 
Notwithstanding the foregoing terms of Section 4.2.1.1, SOFTWARE designed 
exclusively for use on the Linux or FreeBSD operating systems, or other operating 
systems derived from the source code to these operating systems, may be copied and 
redistributed, provided that the binary files thereof are not modified in any way (except 
for unzipping of compressed files). 

4.2.1.3. Limitations 
No Reverse Engineering 
Customer may not reverse engineer, decompile, or disassemble the SOFTWARE, nor 
attempt in any other manner to obtain the source code. 
No Separation of Components 
The SOFTWARE is licensed as a single product. Its component parts may not be 
separated for use on more than one computer, nor otherwise used separately from the 
other parts. 
No Rental 
Customer may not rent or lease the SOFTWARE to someone else.

4.3. TERMINATION 
This LICENSE will automatically terminate if Customer fails to comply with any of the 
terms and conditions hereof. In such event, Customer must destroy all copies of the 
SOFTWARE and all of its component parts. 
Defensive Suspension. If Customer commences or participates in any legal proceeding 
against NVIDIA, then NVIDIA may, in its sole discretion, suspend or terminate all 
license grants and any other rights provided under this LICENSE during the pendency 
of such legal proceedings. 

4.4. COPYRIGHT 
All title and copyrights in and to the SOFTWARE (including but not limited to all 
images, photographs, animations, video, audio, music, text, and other information 
incorporated into the SOFTWARE), the accompanying printed materials, and any 
copies of the SOFTWARE, are owned by NVIDIA, or its suppliers. The SOFTWARE is 
protected by copyright laws and international treaty provisions. Accordingly, Customer 
is required to treat the SOFTWARE like any other copyrighted material, except as 
otherwise allowed pursuant to this LICENSE and that it may make one copy of the 
SOFTWARE solely for backup or archive purposes. 

4.5. APPLICABLE LAW 
This agreement shall be deemed to have been made in, and shall be construed pursuant 
to, the laws of the State of California. 

4.6. DISCLAIMER OF WARRANTIES AND LIMITATION 
ON LIABILITY 

4.6.1. No Warranties 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE 
IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL 
WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED 
TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
PARTICULAR PURPOSE.

4.6.2. No Liability for Consequential Damages 
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT 
SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, 
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, 
WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS 
INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY 
LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, 
EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 

4.7. MISCELLANEOUS 
The United Nations Convention on Contracts for the International Sale of Goods is 
specifically disclaimed. If any provision of this LICENSE is inconsistent with, or cannot 
be fully enforced under, the law, such provision will be construed as limited to the extent 
necessary to be consistent with and fully enforceable under the law. This agreement 
is the final, complete and exclusive agreement between the parties relating to the 
subject matter hereof, and supersedes all prior or contemporaneous understandings 
and agreements relating to such subject matter, whether oral or written. Customer 
agrees that it will not ship, transfer or export the SOFTWARE into any country, or 
use the SOFTWARE in any manner, prohibited by the United States Bureau of Export 
Administration or any export laws, restrictions or regulations. This LICENSE may only 
be modified in writing signed by an authorized officer of NVIDIA.




Chapter 5. 
NVIDIA NSIGHT DEVELOPMENT PLATFORM, 
VISUAL STUDIO EDITION SOFTWARE 
LICENSE AGREEMENT (WINDOWS ONLY) 

IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING 
Do not use or load this software and any associated materials provided by NVIDIA 
on its extranet (collectively the "Software") until You have carefully read the following 
terms and conditions. By loading or using the Software, You agree to fully comply 
with the terms and conditions of this Software License Agreement ("Agreement") 
by and between NVIDIA Corporation, a Delaware corporation with its principal 
place of business at 2701 San Tomas Expressway, Santa Clara, California 95050 U.S.A. 
("NVIDIA"), and You. If You do not wish to so agree, do not install or use the Software. 
For the purposes of this Agreement: 
"Licensee," "You" and/or "Your" shall mean, collectively and individually, Original 
Equipment Manufacturers, Independent Hardware Vendors, Independent Software 
Vendors, and End-Users of the Software pursuant to the terms and conditions of this 
Agreement. 
"Intellectual Property Rights" shall mean all proprietary rights, including all patents, 
trademarks, copyrights, know-how, trade secrets, mask works, including all applications 
and registrations thereto, and any other similar protected rights in any country. 

5.1. Grant of License 
NVIDIA agrees to provide the Software and any associated materials pursuant to 
this Agreement. Subject to the terms of this Agreement, NVIDIA grants to You a 
nonexclusive, transferable, worldwide, revocable, limited, royalty-free, fully paid-up 
license under NVIDIA's copyrights to install, deploy, use, have used execute, reproduce,
display, perform, run, the object code of the Software, to create Your products to 
interoperate with NVIDIA hardware and software. 
Unless otherwise authorized in the Agreement, You shall not otherwise assign, 
sublicense, lease, or in any other way transfer or disclose Software to any third party. 
Unless otherwise authorized in the Agreement, You shall not reverse- compile, 
disassemble, reverse-engineer, or in any manner attempt to derive the source code of the 
Software from the object code portions of the Software. 
Except as expressly stated in this Agreement, no license or right is granted to You 
directly or by implication, inducement, estoppels or otherwise. NVIDIA shall have the 
right to inspect or have an independent auditor inspect Your relevant records to verify 
Your compliance with the terms and conditions of this Agreement. 

5.2. Confidentiality 
If applicable, any exchange of Confidential Information (as defined in the NDA) shall 
be made pursuant to the terms and conditions of a separately signed Non-Disclosure 
Agreement ("NDA") by and between NVIDIA and You. For the sake of clarity, You agree 
that (a) the Software; and (b) Your use of the Software/participation in the Software's 
pre-production release is considered Confidential Information of NVIDIA. 
If You wish to have a third party consultant or subcontractor ("Contractor") perform 
work on Your behalf which involves access to or use of Software, You shall obtain 
a written confidentiality agreement from the Contractor which contains terms and 
obligations with respect to access to or use of Software no less restrictive than those set 
forth in this Agreement and excluding any distribution or sublicense rights, and use for 
any other purpose than permitted in this Agreement. Otherwise, You shall not disclose 
the terms or existence of this Agreement or use NVIDIA's name in any publications, 
advertisements, or other announcements without NVIDIA's prior written consent. 
Unless otherwise provided in this Agreement, You do not have any rights to use any 
NVIDIA trademarks or logos. 

5.3. Ownership of Software and Intellectual 
Property Rights 
All rights, title and interest to all copies of the Software remain with NVIDIA, 
subsidiaries, licensors, or its suppliers. The Software is copyrighted and protected by the 
laws of the United States and other countries, and international treaty provisions. You 
may not remove any copyright notices from the Software. NVIDIA may make changes 
to the Software, or to items referenced therein, at any time and without notice, but is not 
obligated to support or update the Software. Except as otherwise expressly provided,

NVIDIA grants no express or implied right under any NVIDIA patents, copyrights, 
trademarks, or other intellectual property rights. 
You have no obligation to give NVIDIA any suggestions, comments or other feedback 
("Feedback") relating to the Software. However, NVIDIA may use and include any 
Feedback that You voluntarily provide to improve the Software or other related 
NVIDIA technologies. Accordingly, if You provide Feedback, You agree NVIDIA and 
its licensees may freely use, reproduce, license, distribute, and otherwise commercialize 
the Feedback in the Software or other related technologies without the payment of 
any royalties or fees. You also agree that the Software may collect application specific 
session data and target device information that shall be sent to NVIDIA, solely for use 
by NVIDIA in improving the Software. 

5.4. No Warranties 
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED 
WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY, 
NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA 
does not warrant or assume responsibility for the accuracy or completeness of any 
information, text, graphics, links or other items contained within the Software. NVIDIA 
does not represent that errors or other defects will be identified or corrected.
 
5.5. Limitation of Liability 
EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL 
PROPERTY OR DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL 
INFORMATION IN BREACH OF THIS AGREEMENT, IN NO EVENT SHALL 
NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS BE LIABLE FOR ANY 
DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST 
PROFITS, CONSEQUENTIAL, BUSINESS INTERRUPTION OR LOST INFORMATION) 
ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF 
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME 
JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR 
IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO 
THE ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE 
OTHER LEGAL RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION. 
NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE LIABILITY 
ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED 
UNITED STATES DOLLARS (USD$100).

5.6. Term 
This Agreement and the licenses granted hereunder shall be effective as of the date 
You install/download the Software ("Effective Date") and continue perpetually, unless 
terminated earlier in accordance with the "Termination" provision of this Agreement. 

5.7. Termination 
NVIDIA may terminate this Agreement at any time if You violate its terms. Upon 
termination, You will immediately destroy the Software or return all copies of the 
Software to NVIDIA, and certify to NVIDIA in writing that such actions have been 
completed. 

5.8. Miscellaneous 
5.8.1. Survival 
Those provisions in this Agreement, which by their nature need to survive the 
termination or expiration of this Agreement, shall survive termination or expiration 
of the Agreement, including but not limited to Section 5.2, Section 5.3, Section 5.4, 
Section 5.5, Section 5.7, and Section 5.8. 

5.8.2. Applicable Laws 
Claims arising under this Agreement shall be governed by the laws of Delaware, 
excluding its principles of conflict of laws and the United Nations Convention on 
Contracts for the Sale of Goods. The state and/or federal courts residing in Santa Clara 
County, California shall have exclusive jurisdiction over any dispute or claim arising out 
of this Agreement. You may not export the Software in violation of applicable export 
laws and regulations. 

5.8.3. Amendment 
The Agreement shall not be modified except by a written agreement that names this 
Agreement and any provision to be modified, is dated subsequent to the Effective Date, 
and is signed by duly authorized representatives of both parties. 

5.8.4. No Waiver 
No failure or delay on the part of either party in the exercise of any right, power or 
remedy under this Agreement or under law, or to insist upon or enforce performance by
the other party of any of the provisions of this Agreement or under law, shall operate as 
a waiver thereof, nor shall any single or partial exercise of any right, power or remedy 
preclude other or further exercise thereof, or the exercise of any other right, power or 
remedy; rather the provision, right, or remedy shall be and remain in full force and 
effect. 

5.8.5. No Assignment 
This Agreement and Licensee's rights and obligations herein, may not be assigned, 
subcontracted, delegated, or otherwise transferred by Licensee without NVIDIA's prior 
written consent, and any attempted assignment, subcontract, delegation, or transfer in 
violation of the foregoing will be null and void. The terms of this Agreement shall be 
binding upon Licensee's assignees. 

5.8.6. Government Restricted Rights 
The parties acknowledge that the Software is subject to U.S. export control laws and 
regulations. The parties agree to comply with all applicable international and national 
laws that apply to the Software, including the U.S. Export Administration Regulations, 
as well as end-user, end-use and destination restrictions issued by U.S. and other 
governments. 
The Software has been developed entirely at private expense and is commercial 
computer software provided with RESTRICTED RIGHTS. Use, duplication or disclosure 
of the Software by the U.S. Government or a U.S. Government subcontractor is subject 
to the restrictions set forth in the Agreement under which the Software was obtained 
pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of 
the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as 
applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa 
Clara, CA 95050. Use of the Software by the Government constitutes acknowledgment of 
NVIDIA's proprietary rights therein. 

5.8.7. Independent Contractors 
Licensee's relationship to NVIDIA is that of an independent contractor, and neither 
party is an agent or partner of the other. Licensee will not have, and will not represent to 
any third party that it has, any authority to act on behalf of NVIDIA. 

5.8.8. Severability 
If for any reason a court of competent jurisdiction finds any provision of this Agreement, 
or portion thereof, to be unenforceable, that provision of the Agreement will be enforced 
to the maximum extent permissible so as to affect the intent of the parties, and the 
remainder of this Agreement will continue in full force and effect. This Agreement has 
been negotiated by the parties and their respective counsel and will be interpreted fairly
in accordance with its terms and without any strict construction in favor of or against 
either party.

5.8.9. Entire Agreement 
This Agreement and NDA constitute the entire agreement between the parties 
with respect to the subject matter contemplated herein, and merges all prior and 
contemporaneous communications. 
MICROSOFT SOFTWARE LICENSE TERMS 
MICROSOFT DIRECTX END USER RUNTIME 
These license terms are an agreement between Microsoft Corporation (or based on 
where you live, one of its affiliates) and you. Please read them. They apply 
to the software named above, which includes the media on which you received it, 
if any. The terms also apply to any Microsoft 
* updates, 
* supplements, 
* Internet-based services, and 
* support services 
for this software, unless other terms accompany those items. If so, those 
terms apply. 
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO 
NOT USE THE SOFTWARE. 
If you comply with these license terms, you have the rights below. 
1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies 
of the software on your devices. 
2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only 
gives you some rights to use the software. Microsoft reserves all other 
rights. Unless applicable law gives you more rights despite this limitation, 
you may use the software only as expressly permitted in this agreement. In 
doing so, you must comply with any technical limitations in the software that 
only allow you to use it in certain ways. You may not 
* work around any technical limitations in the software; 
* reverse engineer, decompile or disassemble the software, except and only to 
the extent that applicable law expressly permits, despite this limitation; 
* make more copies of the software than specified in this agreement or allowed 
by applicable law, despite this limitation; 
* publish the software for others to copy; 
* rent, lease or lend the software; 
* transfer the software or this agreement to any third party; or 
* use the software for commercial software hosting services. 
3. BACKUP COPY. You may make one backup copy of the software. You may use it 
only to reinstall the software. 
4. DOCUMENTATION. Any person that has valid access to your computer or 
internal network may copy and use the documentation for your internal, 
reference purposes. 
5. EXPORT RESTRICTIONS. The software is subject to United States export laws 
and regulations. You must comply with all domestic and international export 
laws and regulations that apply to the software. These laws include 
restrictions on destinations, end users and end use. For additional 
information, see www.microsoft.com/exporting. 
6. SUPPORT SERVICES. Because this software is "as is," we may not provide 
support services for it. 
7. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, 
Internet-based services and support services that you use, are the entire 
agreement for the software and support services. 
8. APPLICABLE LAW. 
a. United States. If you acquired the software in the United States, 
Washington state law governs the interpretation of this agreement and applies 
to claims for breach of it, regardless of conflict of laws principles. The 
laws of the state where you live govern all other claims, including claims 

The Software contains components, as listed below that are licensed to Licensee 
pursuant to the terms and conditions of their respective End User License Agreements: 
NVIDIA CUDA Samples 
NVIDIA CUDA Toolkit 
NVIDIA DirectX SDK 
More information, including licensing information, about the NVIDIA CUDA Toolkit 
and the NVIDIA CUDA Samples can be found at: http://www.nvidia.com/getcuda 
More information, including licensing information, about the NVIDIA DirectX SDK can 
be found at: http://developer.nvidia.com/object/sdk_home.html




Chapter 6. 
NVIDIA CUDA GENERAL TERMS 
The Software, on the Windows platform, may collect non-personally identifiable 
information for the purposes of customizing information delivered to you and 
improving future versions of the Software. Such information, including IP address 
and system configuration, will only be collected on an anonymous basis and cannot be 
linked to any personally identifiable information. Personally identifiable information 
such as your username or hostname is not collected.




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